Craig posted an interesting question that led to tonight’s topic. Paraphrasing his full comment, he asked why one of his raiders was oblivious to DBM warnings about a raid hazard, but responded flawlessly to that same hazard being called out over voice communications by a guildmate.
Maybe it was the Command
In my response, I speculated that perhaps the voice warning was phrased as an imperative: “Run out”. The command made it easier and quicker for the raider to respond, by saving him from mentally translating a hazard warning to an appropriate response.
Perhaps it’s How He’s Wired
That’s one possibility. Another is that he’s simply responding to a auditory cue better than he does to a visual cue. There’s a bit more that in this post, but the basic idea is that many of us are “wired” for a primary perceptual mode, and receive information better in that mode. Auditories need to hear, visuals need to see, kinesthetics need to feel (get their hands on). We’re all a mix of all of these, but a person who strongly favors one learns best in that mode, and responds best to instruction in it.
However, there’s another topic I want to touch on here, although it relates somewhat indirectly. I think when you consider the performance you’ve observed during raids or other stressful learning situations, this may give you some insight. Every person learning a new and complex skill goes through (up to) four stages of learning, while their brain “builds programs” to cope with the desired outcome.
The Four Stages of Learning
Stage 1: Unconscious Incompetence
In the first, Unconscious Incompetence stage, they don’t know what they don’t know. They don’t even care, because they don’t perceive the relevance, necessity, or sometimes existence of the need for the skill. You (or your raid leaders) may be ready to tear your hair out at their utter failure to perform the necessary action correctly, but they aren’t even at the stage where they know what that necessary action is.
Tonight, I was trying to teach my raid that it’s important for the topside raiders to cluster up quickly and consistently during the Yogg fight. I explained that it helps enormously with cleansing, being in range of totems and healers, etc. I reminded. I marked people to pile up on. And still, of course, folks … wandered off. It’s still a fairly new thought, and kept getting pushed aside by the other urgencies of a complex fight.
Stage 2: Conscious Incompetence
The second stage is Conscious Incompetence. I think we got to that stage on our cleansing tonight. I’m hopeful that everyone in the raid who can cleanse disease, poison, magic or curses now understands and remembers that it’s important. But some of them are truly awful at it. Trying to do it hurt their dps, and didn’t help their cleansing results much.
If you think back to the days when you were learning to drive, this is like oversteering. Too much is going on, and you know this is important, but you have no grace in doing it yet and certainly can’t put your brain on automatic and expect it to happen. Another important facet of this is that some haven’t learned to use the necessary tools for the job yet, such as raiding mods that aid in cleansing.
Stage 3: Conscious Competence
Ah, Conscious Competence is a lovely one to reach. You know why the skill needs performing, when to do it, and how. You can, for example, drive a car, or heal the Yogg fight, or make the photocopier work. You need to focus and concentrate, and distractions can be a problem, but on the whole you’ve got it down. If you get tired, your skill level degrades, since it still takes focus, but you are capable and know it. Raids that get all their members to this stage on a fight get kills. Consistently, although not effortlessly.
Stage 4: Unconscious Competence
At the stage of Unconscious Competence, you know the skill so well that you don’t have to think about it. You can respond easily to changing conditions and circumstances. You don’t need to concentrate much to perform flawlessly. Like driving, after many years, you do several things simultaneously without thinking about how to execute any of them. It just comes “naturally” to you to steer, check both mirrors periodically, apply the gas and brake, shoulder check, watch for cars in your blind spot, and control your speed and the distance to the vehicle in front of you. None of these activities take focus, and you can listen to music and drink coffee at the same time.
In game terms, you know every nuance of the fight, don’t need reminders, and can “effortlessly” manage several skills at once, like moving and healing and cleansing. They become reflex. You can almost “do it in your sleep”.
One particular hazard to watch out for here, in your raiding: Leaders who have been at Stage 4 for some time are frequently very poor (Stage 1!) at the skill of teaching others to perform the same task in which they are expert. This is why most people probably shouldn’t try to teach their spouse or kids to drive!
It’s a Normal Progression of Learning
You’ll see your raiders progress through these stages as they encounter new content, learn it, overcome it, and eventually get it on farm mode. In the case of Craig’s raider who is having trouble following the DBM warnings, he’s at Stage 1 on that skill. However, he’s at or near Stage 3 when it comes to following verbal instructions.
“Practice makes perfect” is an old cliche, but in complex fights, sometimes people just need time, good feedback, and practice for their brains to write the necessary programs to get them to Stage 3 and 4. Some of your quicker-to-learn raiders will get frustrated with the speed it takes others to advance through these stages, but the stages are necessary for all of us. Some of us just compress them a few days (or weeks!) more tightly together than others.
If you manage staff in Real Life, or guild members in a virtual world like World of Warcraft, I strongly recommend that you read First, Break All the Rules: What the World’s Greatest Managers Do Differently by Marcus Buckingham and Curt Coffman. In the largest study of its kind ever undertaken, the Gallup Organization studied employee performance. In spite of being based on statistics involving 80,000 managers and a million employees in 400 companies, the book is highly readable and enjoyable. It will make you more effective as a manager.
12 Simple Indicators of a High-Performing Raid Team
They came up with 12 core elements needed to attract, focus and keep the most talented employees. They also proved very clearly that an outstanding workplace, in terms of both performance and employee satisfaction, depends more than anything on the manager of the business unit. The organization and the direct manager must create an environment where these 12 questions, or at least most of them, are answered strongly in the positive.
So, here they are, slightly rewritten for our guilds and guild members:
Do I know what is expected of me on the raiding team?
Do I have the gear and knowledge and clear, appropriate assignment to do my job right?
On raids, do I have the opportunity to do what I do best every day?
In the last week, have I received recognition or praise for doing a good job?
Does my Raid Leader, Guild Leader, or someone in my guild seem to care about me as a person?
Is there someone in the guild who encourages my development?
In my guild, do my opinions seem to count?
Does the purpose of my guild make me feel that I contribute in a meaningful way?
Are the other raiders on my team committed to performing well?
Do I have a best friend in the guild?
In the last six months, has someone in my guild talked to me about my performance?
This last year, have I had opportunities in my guild to learn and grow?
Don’t Other Factors Matter?
I realize there’s nothing there about high pay, or benefits, or organizational structure, or job security. Those things just didn’t come to the top of the pile when it came to what employees really cared about. They weren’t significant indicators of what made a high-performing workplace stand out. The 12 questions above, were. It’s not that other factors don’t matter at all. They may be necessary to, as the authors say, “get you into the game, but they can’t help you win”.
Well, the Real Life version, anyhow. I’m fairly sure there have been no Gallup polls in World of Warcraft, at least not yet! The 12 questions identified in the book and paraphrased above were consistently able to discriminate between the most productive departments/workgroups, and those that weren’t. Simple as they appear, they are what matters most, and the book goes into a fair amount of detail to show how they link to four critical business outcomes: productivity, profitability, retention and customer satisfaction.
In the next installment of this article, we’ll talk more about what managers specifically do to “Break the Rules” and provide an environment that nurtures positive responses to these 12 questions.
After over 20 years as a corporate trainer, I remain amused by the common perception that anyone can (effectively) give instructions or teach. It particularly surprises me that we are generally so ignorant of the importance of this skill, since we all need to do it, frequently, in small ways or large. It’s one of the key reasons many managers don’t delegate well. “It’s easier to do it themselves” because they lack skill in this specific area of communication. Many Wow Guild and corporate errors or miscommunications (or even accidents), are caused simply by people not knowing what’s expected of them. That’s also one of the most frequent complaints from employees about their managers, and a significant cause of job dissatisfaction. Your employees and your guild members want to feel they know what’s expected of them.
Who Will Teach the Teachers?
I remember having a conversation with a few bewildered T.A.s (Teaching Assistants) at a university faculty party once. I asked them what was done to prepare them for teaching, as they were actively doing the lectures for most of the classes they T.A.’d. That’s right, the Profs frequently don’t bother coming to class. Anyhow, their universal answer was “They make sure we know our stuff”. I reworded my question a few times, but I was speaking about a reality these otherwise-intelligent people couldn’t perceive. They kept giving me the same answer, unable to conceive that the fact that they knew the content didn’t automatically enable them to transmit that knowledge to someone else.
They honestly didn’t know that there was any specific skill or technique to teaching someone something, beyond knowing the content. You see the same belief frequently in parents who decide to teach their children (or spouses!) to drive. And usually the same abysmal level of success.
A Major Reason Raid Leaders (and Raiders) Get Frustrated
So I recognize the situation when I see it in World of Warcraft. Many boss fights are complex, and in some cases there are very specific actions each class/role has to take. One of the things my guild does well is that we don’t have only one raid leader. We have one who is arguably the best at on-the-fly strategy tweaking for progression fights. We have another who I would choose hands-down to lead any farmed content – he keeps things upbeat, moving quickly, and efficient. We have one that is brilliant at troubleshooting individual performance issues, and dealing with them in a calm and respectful manner. I consider myself best at complex fights where people are having trouble with the choreography. A fight like Kael was perfect for me to Raid Lead. Of course, we don’t always use the “right” raid leader at the right time, but a balanced variety helps.
Different People Learn In Different Ways
Due to my professional training background, I simply have more tools at my disposal for understanding why people are challenged by learning certain things, and how to address it. I consciously attempt to help the visual learners with diagrams, breaking out Visio when necessary. I know the kinesthetic learners need to learn one piece at a time, hands-on. I’m ok with the fact that the auditory learners need a verbal explanation, even if it’s all written down for them on the forums. I know that even if I explain the fight clearly in vent (for the auditories), I need to type key points for the visuals. I know that NO amount of explanation is as good as “Let’s pull this so you can get a feel for it”, for the kinesthetics.
I’m considered patient, but that’s mostly just understanding that different people learn in different ways, and at different paces. And, of course, having “Push to Talk” on my microphone so nobody hears the occasional ranting and cursing. 😉
“‘I think I should understand that better,’ Alice said very politely, ‘If I had it written down: but I’m afraid I can’t quite follow it as you say it.'”
– Lewis Carroll, Alice in Wonderland
Let’s Have a Four Minute Lesson in Giving Better Instructions
Now, there’s more to it than that, of course. I taught the prep course for Microsoft Train the Trainer Certification for three years, and it was a two day course, even though most participants had several years of training experience. However, a few basics and a little thought about the process of giving instruction could help your raids be much more enjoyable, and your progression smoother. Here’s a very short, simple and useful lesson in giving better instructions:
Every organization needs a clearly stated intention. If you don’t know what your purpose is, you aren’t going to have a hope of aligning a team to get you there.
“Our intention creates our reality.”
– Wayne Dyer
My World of Warcraft guild started as a split off from another guild. Many of us had joined it to raid, and yet its most senior officers, although they’d never stated it, saw it as a social guild. The focus and discipline of raiding wasn’t something they wanted to do, and one day one of them told several of us who had been trying to keep raids going, “If raiding is essential to your enjoyment of the game, you should leave.” We waited a day or two for the Guild Leader to retract that statement. We were angry, because we’d never been told it wasn’t a raiding guild – in fact we’d joined that guild to raid. With a little thought, we realized that we’d been done a favor. We had clearly been told we couldn’t have what we wanted there, and we knew what we wanted. Five of us decided to leave and form our new raiding guild.
One reason it has been successful is that we stated our purpose, our intention, in writing at the start. Everyone who joined that guild knew what its goals were. Now, about 80% of the old guild ended up following the few who left, and that became a challenge in the first year, because our vision of progression raiding involved educating all of those people to what that meant and what it cost. However, we had the touchstone of our clearly stated objective for the guild to fall back on, and we stuck to it as we created and refined policy. Anyone in our guild could tell you its purpose, which is one of the essentials for its survival and prerequisites for success.
I’ve often noticed when talking to entrepreneurs, or even employees, that the clarity with which they can state the intention of their organization or role is a pretty good test of how effective they are in it. Ask someone “what do you do?” or “what does your company do?”. If you can’t get a clear, focused answer in 25 words or less, it’s a symptom of a much bigger problem.
Our guild is a guild of friends formed to have fun together raiding all current progression content, while keeping Real Life > Game.
I am a ‘personal business trainer’, partnering with organizations and entrepreneurs that have made the decision to make a quantum shift in their growth.
Try It Yourself
Try the ’25 words or less’ test on your guild, your business, your job. Try it on your choice of friends. In this world of information overload, being able to refine your focus to what is most important is critical. When you can angle the magnifying glass just right, you can light a fire!
This isn’t going to be your typical World of Warcraft blog.
I have a strong interest in leadership, management, and teambuilding. World of Warcraft has been an incredible environment for me to observe some things about what works, what doesn’t, and why. The opportunity to compare and contrast these activities between gaming and RL, aka “Real Life” has, I believe, broadened and strengthened my previous understanding of them.
It’s also really messed up my work life. I used to like playing solo, in both Wow and RL. Now I prefer being on a team. I have a whole new appreciation for the scope of what can be achieved by a team working in synergy together. In short, I’ve been wrecked as a soloist entrepreneur. I want to be part of a team. At a minimum, I want a partner or a Mastermind group to swap and explore ideas with. I’ve learned down to the core of my being that you don’t accomplish great things solo. Or at least not as great as those you can accomplish with the right team. Two (or more) heads really are better than one, as long as they interact effectively.
So whatever the dragons you want to overcome in your life, I believe building a team will help. Being able to do the leadership and management tasks necessary to keep a team running well will get you further than soloing. That’s the stuff I’m here to write about. I just think it will be more entertaining for both of us if I mix in illustrations from the game. Some days its more fun to think of defeating a dragon than creating a killer marketing plan. Overcoming a giant, rather than managing a project.
“Teamwork is the ability to work together toward a common vision. The ability to direct individual accomplishments toward organizational objectives. It is the fuel that allows common people to attain uncommon results.”
Atris, known in another world as Karilee, is a World of Warcraft Guild Leader and Business Consultant fascinated by how Leadership, Management and Teambuilding work in two different worlds. She believes that good leaders, good managers and good teams are essential for successfully defeating dragons, no matter what world you find yourself in.